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Graphics : izard's playground

The things ahead.

Outline was a blast, i had to cancel my animation due to the big rendertimes, so i decided to create a little rushed animation instead. Our 64k with the catchy name Wrecked Angle was nice, not outstanding, due to rushing things as usual. Pandora however is working great, a bit buggy, but a lot of […]

Outline 2008, and the struggle against the deadlines.

Currently, we (glow and i) are working hard to get our stuff ready for outline 2008, wich will be held 1-4 of may. Glow is busy coding our new own softsynth called Pandora and the rest of the coding on our 64 kilobyte entry. Meanwhile i’m busy working on a little animation i want to […]